![]() ![]() ![]() Different quests are available to power up the hero and gather resources. Weapons and armors are crafted with the various materials gathered from the different enemies and bosses. Like in other hunting games, the various weapons allow a variety of combo attacks, but magic can be cast in the middle of a combo. Mercenaries, one of which can be set to resurrect the hero when needed, can now be hired to aid the hero in his quest. ![]() The visual style is also less realistic, some cut-scenes are even cell-shaded. They are rather an opportunity to collect rarer materials by destroying some monster parts. The Quick Time events from the previous game are still there, but they are not necessary to defeat the bosses. A PSP version will also be released on December 17, but Square Enix have not shown footage from. There are however several differences: new elements are available, there are more customization options for the hero creation, the enemies can be fought head-on, without having to touch them to engage in battle, and dropped items don’t need to picked-up manually simply moving close to them sends the items in the inventory. Maybe since Lord of Apocalypse is the only hunting genre game in the PlayStation Vita launch lineup. The game also plays a lot like Lord of Arcana.
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